Klasse SystemIdentity

java.lang.Object
de.delinkedde.areashopreborn.domain.SystemIdentity

public final class SystemIdentity extends Object
Defines the virtual server identity used when an estate belongs to the system rather than to a Minecraft account.

The fixed UUID is persisted like every other owner identifier, but it must never be passed to Vault or added to a WorldGuard owner domain. The reserved command name "Server" resolves to this identity even when a player happens to use the same name.

  • Feldübersicht

    Felder
    Modifizierer und Typ
    Feld
    Beschreibung
    static final String
    Reserved user-facing name of the virtual owner.
    static final UUID
    Stable UUID stored for system-owned regions, listings, and transactions.
  • Methodenübersicht

    Modifizierer und Typ
    Methode
    Beschreibung
    static boolean
    isSystem(UUID identity)
    Tests whether an identifier represents the virtual server owner.

    Von Klasse geerbte Methoden java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Felddetails

    • NAME

      public static final String NAME
      Reserved user-facing name of the virtual owner.
      Siehe auch:
    • UUID

      public static final UUID UUID
      Stable UUID stored for system-owned regions, listings, and transactions.
  • Methodendetails

    • isSystem

      public static boolean isSystem(UUID identity)
      Tests whether an identifier represents the virtual server owner.
      Parameter:
      identity - identifier to inspect
      Gibt zurück:
      true for the system UUID