Klasse SystemIdentity
java.lang.Object
de.delinkedde.areashopreborn.domain.SystemIdentity
Defines the virtual server identity used when an estate belongs to the system rather than to a
Minecraft account.
The fixed UUID is persisted like every other owner identifier, but it must never be passed to Vault or added to a WorldGuard owner domain. The reserved command name "Server" resolves to this identity even when a player happens to use the same name.
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Feldübersicht
Felder -
Methodenübersicht
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Felddetails
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NAME
Reserved user-facing name of the virtual owner.- Siehe auch:
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UUID
Stable UUID stored for system-owned regions, listings, and transactions.
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Methodendetails
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isSystem
Tests whether an identifier represents the virtual server owner.- Parameter:
identity- identifier to inspect- Gibt zurück:
truefor the system UUID
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